Worked on a few new pet beds and a new Adventurer?s Hat last night and was worried about perms changing. Ran across something in the Building and Texturing Forum linking to this useful hidden feature:
Debug Permissions is a tool which shows you granular attributes of your Second Life items. Permissions have numerous subtleties and with some practice, Debug Permissions can help you figure these out. You should have a firm understanding of next-owner permissions before using Debug Permissions.
Oh hey, that?s useful! Wish I?d seen it before?
Link: Debug Permissions ? Second Life Wiki
I applied for STEAM 7 last night; shouldn?t have left it so late as it?s limited to 150 shops, one shop per owner. As Dhughan is my associate and business partner (and he?s a putterer) ::whistles and rolls eyes:: I put in for a slot.
Now wait and see, and work on the gift. It?ll be based on a short story of Wells? that I must read. If I don?t make the cut I?ll work it up as a new product, it?ll be a good exercise.
Had hoped to start a Thirst Fursday event (drinks on the shop roof, music?) but the typist is going on an Adventure the next day. I may do it on a monthly basis. So if I happen to be inworld, COME OVER, shop address is in picks.
Dress code: anything with fur ? furry, tiny, fur on clothing, or pets. Horses included. Should be fun, the roof SHOULD be strong enough?
Second Life, Tiny Life
Source: http://www.lelanicarver.com/2012/07/to-steam-or-not-to-steam-waiting-to-hear/
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